Boards found in Ancient Sumeria, in the royal tombs at Ur (~2500BC), Mesopotamia made during this period seem to be some sort of race game.  The ancient Sumerian name of the game is not known although it is often referred to as the Royal Game of Ur. 

The images show modern commercial interpretations of the Sumerian Game from the author's collection.

The picture on the right is a replica of a game found in a royal tomb at Ur dated around 2600 BC which makes it one of the oldest game boards in existence.  The original, truly a special item, is on display at the British Museum.

JFRMUr.jpg (46207 bytes)

The rules of the game as it was played around 2500BC are not know at all but the same boards were still in use a century or two before the birth of Christ and archeologists have discovered the rules for the game played at that time on some cuneiform tablet dated at 177/176BC. The early games show a variety of patterns on the board but the consistent factor is that five rosettes always appear. Game historians have argued and conjectured as to how the game might have been played. Some boards that have been found only feature the rosettes and all boards seem to feature rosettes in similar patterns leading most people to suppose that only the rosettes are significant. But, as can be seen from the pictures, others boards have different symbols within the squares. To this author, the other symbols seem to be more than just decoration - they are quite clearly denoted and artistically consistent with the rosettes so it seems possible that these symbols also meant something. So, it's this author's guess, given that the formal gaming authorities presumably didn't exist, that there were probably several popularly played sets of rules going around and also, as likely as not, several types of board. Perhaps the boards found in the tombs, being royal, had not only more ornate boards but also more ornate rules to match?

One factor that has been controversial is the path that the counters take around the board but H.J.R. Murray's original guess is the most elegant. He suggested that entry is made on the row on the fourth square from the left (in the top right picture) going left. One player enters on the top row, the other on the lower. When the counter reaches the corner, it moves to the middle row and travels along. When it reaches the penultimate square in that row it turns again going to the opposite row to that which it started and then travels around the outside of the 2 x 3 rectangle before returning back down the middle row and off the board where it came entered. This makes a path of 27 squares, the 28th move being to bear off the board. A shorter version of this has the pieces departing from the board into the same gap but immediately after the fourth rosette - a path of 16 squares, the 17th being to bear off. Either way, every fourth square of the path is a rosette.

The nature of the rosettes is also up for debate. They could be squares to be avoided - maybe they send the counter back to the start or forced a player to pay a fine into a central pool of betting money. Or some authors have suggested that they are safe squares where a counter cannot be caught (but this author thinks this is unlikely - the suggested tracks taken by the counters mean that some rosettes are in places that the opponent cannot reach so no need for safe squares...). Or the third likely idea is that landing on a rosette gave the player an extra turn. Whatever, the fact that they lie four squares apart from each other suggests that the number four was important. Since the game was played with 3 binary pyramidal lots which give a number from 0 to 3 each throw, many people therefore believe that a throw of 0 would allow the player a move of 4 squares. So, for instance, if H.J.R.Murray's path is used along with the idea that landing on a rosette gives another go, it would be possible by repeatedly throwing fours to get a counter all the way home in one turn.

 

Tau or The Game of Twenty Squares

The Sumerian boards appear to be the ancestors of boards found at Egyptian sites which are 1500 years younger and on which the Egyptian Game of Twenty Squares was played, presumably in a similar fashion.  The boards sometimes came in the form of a box inside which the pieces were held - often these boards had a different gaming pattern on the reverse side - usually a Senet board.  The pattern for the game is similar to that of "Ur" - at one end a block of 4 x 3 squares lies and then extending from the middle of one side of 3, lies a row of 8 more squares.  It is as if the Egyptians moved the 2 blocks of 2 squares on either side at the other end from the edge to the middle row.  The 3 rosettes are found in the same places on the 4 x 3 block with another at the far end of the "handle" and a fifth positioned centrally between the other 2 rosettes on the middle row.

Parlett, in the Oxford History of Board Games makes no mention of the name 'Tau' (which both Bell and Murray quote) but instead says that an inscription says the name is "Aseb". This is apparently not an Egyptian word and so the guess is that it is derived from Ancient Sumerian.

Recently and astonishingly, a Game of Twenty Squares has been found in a Jewish enclave in India.

 

Double Tau

There is another relative in this family of extremely ancient games which is played on a kind of doubled up form of the Game of Twenty Squares. Only three examples of this board have ever been found and as with the 2 games above, it is not known how to play it.

 

 

The Royal Game of Ur is the oldest known dice game and in that sense is the forerunner of all modern board and online casino games.

 

http://www.tradgames.org.uk/games/Royal-Game-Ur.htm

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Patchwork Merchant Mercenaries had its humble beginnings as an idea of a few artisans and craftsmen who enjoy performing with live steel fighting. As well as a patchwork quilt tent canvas. Most had prior military experience hence the name.

 

Patchwork Merchant Mercenaries.

 

Vendertainers that brought many things to a show and are know for helping out where ever they can.

As well as being a place where the older hand made items could be found made by them and enjoyed by all.

We expanded over the years to become well known at what we do. Now we represent over 100 artisans and craftsman that are well known in their venues and some just starting out. Some of their works have been premiered in TV, stage and movies on a regular basis.

Specializing in Medieval, Goth , Stage Film, BDFSM and Practitioner.

Patchwork Merchant Mercenaries a Dept of, Ask For IT was started by artists and former military veterans, and sword fighters, representing over 100 artisans, one who made his living traveling from fair to festival vending medieval wares. The majority of his customers are re-enactors, SCAdians and the like, looking to build their kit with period clothing, feast gear, adornments, etc.

Likewise, it is typical for these history-lovers to peruse the tent (aka mobile store front) and, upon finding something that pleases the eye, ask "Is this period?"

A deceitful query!! This is not a yes or no question. One must have a damn good understanding of European history (at least) from the fall of Rome to the mid-1600's to properly answer. Taking into account, also, the culture in which the querent is dressed is vitally important. You see, though it may be well within medieval period, it would be strange to see a Viking wearing a Caftan...or is it?

After a festival's time of answering weighty questions such as these, I'd sleep like a log! Only a mad man could possibly remember the place and time for each piece of kitchen ware, weaponry, cloth, and chain within a span of 1,000 years!! Surely there must be an easier way, a place where he could post all this knowledge...

Traveling Within The World is meant to be such a place. A place for all of these artists to keep in touch and directly interact with their fellow geeks and re-enactment hobbyists, their clientele.

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