Each player places a pawn on the start space (before space 1). Each rolls one die with high roll moving first. Play then proceeds clockwise around the table.


When it is your turn, roll both dice and move the total number of spaces shown. Note if you throw a nine from the starting space, you will move to space 26 or 53, not space 9. Many spaces on the board have special effects when you land on them:
5, 9, 14, 18, 23, 27, 32, 36, 41, 45, 50, 54, 59 - Goose - When you land on a goose, move the same number of spaces again. For example, if you rolled a 6 and then ended on a goose space, move 6 more spaces.
6 - Bridge - Take a short cut. Go to space 12.
19 - Inn - Lose two turns (one to get drunk, one to sober up).
26 - Dice showing a 3 and 6 - If your first throw is a 3 and a 6, go here instead of space 9.
31 - Well - Fall in a well. Must stay here until another player lands here. Then you are free and that player must wait for the next person.
42 - Maze - Get lost in a maze. Go to space 30.
52 - Prison - Get put in prison. Must stay here until another player lands here. Then you are free and that player must now wait for the next person.
53 - Dice showing a 4 and 5 - If your first throw is a 4 and a 5, go here instead of space 9.
58 - Skull - You've died, go back to the starting space.

With the exception of the Well and the Prison, only one player can occupy any one space. If you land on a space that already has another player on it, that player is moved back to the space you came from.

The winner is the first person to land exactly on space 63. If you overshoot 63, take the excess and move backwards from space 63. For example, if you are on space 60 and roll a 9 you would move to space 57 (three spaces to 63, then six spaces back to 57).

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Patchwork Merchant Mercenaries had its humble beginnings as an idea of a few artisans and craftsmen who enjoy performing with live steel fighting. As well as a patchwork quilt tent canvas. Most had prior military experience hence the name.


Patchwork Merchant Mercenaries.


Vendertainers that brought many things to a show and are know for helping out where ever they can.

As well as being a place where the older hand made items could be found made by them and enjoyed by all.

We expanded over the years to become well known at what we do. Now we represent over 100 artisans and craftsman that are well known in their venues and some just starting out. Some of their works have been premiered in TV, stage and movies on a regular basis.

Specializing in Medieval, Goth , Stage Film, BDFSM and Practitioner.

Patchwork Merchant Mercenaries a Dept of, Ask For IT was started by artists and former military veterans, and sword fighters, representing over 100 artisans, one who made his living traveling from fair to festival vending medieval wares. The majority of his customers are re-enactors, SCAdians and the like, looking to build their kit with period clothing, feast gear, adornments, etc.

Likewise, it is typical for these history-lovers to peruse the tent (aka mobile store front) and, upon finding something that pleases the eye, ask "Is this period?"

A deceitful query!! This is not a yes or no question. One must have a damn good understanding of European history (at least) from the fall of Rome to the mid-1600's to properly answer. Taking into account, also, the culture in which the querent is dressed is vitally important. You see, though it may be well within medieval period, it would be strange to see a Viking wearing a Caftan...or is it?

After a festival's time of answering weighty questions such as these, I'd sleep like a log! Only a mad man could possibly remember the place and time for each piece of kitchen ware, weaponry, cloth, and chain within a span of 1,000 years!! Surely there must be an easier way, a place where he could post all this knowledge...

Traveling Within The World is meant to be such a place. A place for all of these artists to keep in touch and directly interact with their fellow geeks and re-enactment hobbyists, their clientele.

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