The Elemental Kingdom


There are four basic elements of nature: fire, air, earth, and water. Within each of the four elements are nature spirits that are the spirital essence of that element.
They are made up of etheric substance that is unique and specific to their particular element.

They are living entities oftentimes resembling humans in shape but inhabiting a world of their own.

The beings in the Elemental Kingdom work primarily on the mental plane and are known as "builders of form." Their specialty is translating thought-forms into physical forms by transforming mental patterns into etheric and then physical patterns.

Each of them is a specialist in creating some specific form whether it be an electron or interstellar space.

Elementals range in size from smaller than an electron to vaster than galactic space. Like the angels, elemental beings begin their evolution small in size and increase their size as they evolve.

The elementals serving on planet Earth materialize whatever they pick up from the thoughts and feelings of mankind. This relationship was intended to facilitate the (re)-manifestation of "heaven on Earth."

They take their orders from the Devas.

They do not remain individualized as humans are. These beings are animated by the thought power of the lower angels and so are thought forms of sorts.

They may be etheric thoughts forms, yet they have etheric flesh, blood, and bones. They live, propagate off-spring, eat, talk, act, and sleep.

They cannot be destroyed by material elements such as fire, air, earth, and water because they are etheric in nature.

They are not immortal though. When their work is finished they are absorbed back into the ocean of spirit. They do live a very long time - 300 to 1,000 years.

They have the power to change their size and appearance almost at will. They cannot, however, change elements.

Earth: Gnomes
The nature spirits of the Earth are called Gnomes. There are male and female gnomes. In our daily lives, we come in contact with the male, because the female almost always stays at home.

Subgroups : Brownies - Dryads - Durdalis - Earth Spirits - Elves - Hamadryads - Pans - Pygmies - Sylvestres - Satyrs

Fire: Salamanders
The salamanders are the spirit of fire. Without these beings, fire cannot exist. You cannot light a match without a salamander's being present.

There are many families of salamanders, differing in size, appearance, and dignity.

Some people have seen them as small balls of light, but most commonly they are perceived as being lizard-like in shape and about a foot or more in length.

The salamanders are considered the strongest and most powerful of all the elementals. Their ruler is a magnificent flaming being called Djin.

Those who have seen him say that he is terrible, yet we - inspiring in appearance.

Salamanders have the ability to extend their size or diminish it, as needed. If you ever need to light a campfire in the wilderness, call to the salamanders and they will help you.

It has also been said that salamanders (and the other elemental beings) can be mischievous at times. For example, a fiery temper and inharmonious conditions in a person's home can cause these beings to make trouble.

They are like children in that they don't fully understand the results of their actions. They are greatly affected, as are all nature spirits, by human humankind's thinking.

Air: Sylphs
The sylphs are the air spirits. Their element has the highest vibratory rate of the four (beside earth, fire, water). They live hundreds of years, often reaching one thousand and never seeming to get old.

They are said to live on the tops of mountains. The leader of the sylphs is a being called Paralda who is said to dwell on the highest mountain of Earth.

Sylphs often assume human form but only for short periods of time. The vary in size from being as large as a human to being much smaller. They are volatile and changeable.

The winds are their particular vehicle. They work through the gases and ethers of the Earth and are kindly toward humans.

They are usually seen with wings, looking like cherubs or fairies.

Because of their connection to air, which is associated with the mental aspect, one of their functions is to help humans receive inspiration.

The sylphs are drawn to those who use their minds, particularly those on creative arts.

Water: Undines
The undines are the elemental beings that compose water. They are able to control, to a great degree, the course and function of the water element.

Etheric in nature, they exist within the water itself and this is why they can't be seen with the normal physical vision.

These beings are beautiful to look at and are very graceful. They are often seen riding the waves of the ocean.

They can also be found in rocky pools and in marshlands. They are clothed in a shimmery substance looking like water but shinning with all the colors of the sea, with green predominating. The concept of the mermaid is connected with these elemental beings.

The undines also work with the plants that grow under the water and with the motion of water. Some undines inhabit waterfalls, others live in rivers and lakes.

Every fountain has its nymph. Every ocean has its oceanids.

The undines closely resemble humans in appearance and size, except for those inhabiting smaller streams and ponds. The undines often live in coral caves under the ocean or on the shores of lakes or banks of rivers. Smaller undines live under lily pads.

The undines work with the vital essences and liquids of plants, animals, and human beings. They are present in everything containing water.

There are many families of undines, as the chart indicates. The ruler of the undines is a being called Necksa. The undines love, serve, and honor her unceasingly. They are emotional beings, very friendly and open to being of service to human beings.

The smaller undines are often seen as winged beings that people have mistakenly called fairies. Those winged beings are seen near flowers that grow in watery areas. They have gossamer wings and gossamer clothing.

Subgroups : Limoniades - Mermaids - Naiads - Oceanid - Oreads - Potamides - Sea Maids - Water Spirits

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Patchwork Merchant Mercenaries had its humble beginnings as an idea of a few artisans and craftsmen who enjoy performing with live steel fighting. As well as a patchwork quilt tent canvas. Most had prior military experience hence the name.

 

Patchwork Merchant Mercenaries.

 

Vendertainers that brought many things to a show and are know for helping out where ever they can.

As well as being a place where the older hand made items could be found made by them and enjoyed by all.

We expanded over the years to become well known at what we do. Now we represent over 100 artisans and craftsman that are well known in their venues and some just starting out. Some of their works have been premiered in TV, stage and movies on a regular basis.

Specializing in Medieval, Goth , Stage Film, BDFSM and Practitioner.

Patchwork Merchant Mercenaries a Dept of, Ask For IT was started by artists and former military veterans, and sword fighters, representing over 100 artisans, one who made his living traveling from fair to festival vending medieval wares. The majority of his customers are re-enactors, SCAdians and the like, looking to build their kit with period clothing, feast gear, adornments, etc.

Likewise, it is typical for these history-lovers to peruse the tent (aka mobile store front) and, upon finding something that pleases the eye, ask "Is this period?"

A deceitful query!! This is not a yes or no question. One must have a damn good understanding of European history (at least) from the fall of Rome to the mid-1600's to properly answer. Taking into account, also, the culture in which the querent is dressed is vitally important. You see, though it may be well within medieval period, it would be strange to see a Viking wearing a Caftan...or is it?

After a festival's time of answering weighty questions such as these, I'd sleep like a log! Only a mad man could possibly remember the place and time for each piece of kitchen ware, weaponry, cloth, and chain within a span of 1,000 years!! Surely there must be an easier way, a place where he could post all this knowledge...

Traveling Within The World is meant to be such a place. A place for all of these artists to keep in touch and directly interact with their fellow geeks and re-enactment hobbyists, their clientele.

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